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Creators/Authors contains: "Hare, Ryan"

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  1. With increasing interest in computer‐assisted educa‐ tion, AI‐integrated systems become highly applicable with their ability to adapt based on user interactions. In this context, this paper focuses on understanding and analysing first‐year undergraduate student responses to an intelligent educational system that applies multi‐agent reinforcement learning as an AI tutor. With human–computer interaction at the centre, we discuss principles of interface design and educational gamification in the context of multiple years of student observations, student feedback surveys and focus group interviews. We show positive feedback from the design methodology we discuss as well as the overall process of providing automated tutoring in a gamified virtual environment. We also discuss students' thinking in the context of gamified educational systems, as well as unexpected issues that may arise when implementing such systems. Ultimately, our design iterations and analysis both offer new insights for practical implementation of computer‐assisted educational systems, focusing on how AI can augment, rather than replace, human intelligence in the classroom. Practitioner notesWhat is already known about this topicAI‐integrated systems show promise for personalizing learning and improving student education.Existing research has shown the value of personalized learner feedback.Engaged students learn more effectively.What this paper addsStudent opinions of and responses to an HCI‐based personalized educational system.New insights for practical implementation of AI‐integrated educational systems informed by years of student observations and system improvements.Qualitative insights into system design to improve human–computer interaction in educational systems.Implications for practice and/or policyActionable design principles for computer‐assisted tutoring systems derived from first‐hand student feedback and observations.Encourage new directions for human–computer interaction in educational systems. 
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  2. This work-in-progress paper discusses the development of an educational game to provide integrated geotechnical engineering education modules that connect theoretical concepts, laboratory testing, field investigation, and engineering design. The game, Earth Trek, is developed based on the design of geothermal piles, which are an innovative and sustainable geotechnical engineering approach to combat climate change. Virtual reality is applied to visualize the field environments, laboratory conditions, and design components for structural simulation. The game uses a combination of storytelling and tasks to engage students with geotechnical concepts in an enjoyable way. With the newly developed game, geotechnical engineering instructors can provide students with exposure to laboratory testing and field environments, improving the quality of geotechnical engineering education. The use of multiphysics enriched mixed reality gaming allows for a visual representation of the connections between theoretical concepts, laboratory testing, field investigation, and engineering design. Additionally, this study discusses the challenges that geotechnical students face when dealing with worldwide concerns such as energy demand, environmental protection, infrastructure sustainability, and hazard reduction. Earth Trek allows students to apply geotechnical engineering knowledge to explore the underground space and the associated geothermal energy to tackle the engineering problems using only their smartphones. Through exploring the virtual environment and completing game tasks, students can obtain different testing tools used for geotechnical experiments, including thermal conductivity measurement and direct shear test. They are also trained to conduct parametric study to explore the influence of boundary conditions on thermal transfer efficiency of the geothermal pile. The key contribution of this work is to illustrate an educational paradigm based on mixed reality, moving towards creative engineering education in geotechnical engineering. The newly developed educational game and Earth Trek are expected to enhance geotechnical engineering education and provide students with an interdisciplinary knowledge to tackle worldwide concerns. 
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